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The airships hull is going to be from the super cool Valkyrie mode
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The interior was set with a GW wagon wheel and various other "gubbins" that I had in my bits box to help make the interior look suitably archaic with wheels and levers instead of clean panels (those are only on the como gear at the back
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The multiple-launch- rocket pods from the Valk kit are being set aside for something a little cooler and a little older.
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The last picture here is the MLRP that I will be using for my Zeppelins. It is simply constructed from 2 Havoc Missile Launchers from the CSM vehicle upgrade sprue.
This system is perfect for me since I am making 3 of these guys. After I finally get this project done, I
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The Bigger Missiles that come with the Valkyrie kit will be used (after they have been magnetized) and that will allow for all weapon systems other than the twin Las cannons that are part of the Vendetta weapon systems. I could mount them on the wings kinda like the MLRPs but they are not a "deadfire" system like I consider the MLRP to be. I am hoping to make a crew mounted fitting on the outside of the cabin to accommodate additional crewmen for the targeting and firing of these weapons. (get the idea that I want there to be some expectation of "reasonability" in my designs. and I already know that you think zeppelins can not go fast and therefor its impossible to use them in place of Valkyries. to you sir I say "Bully!" A fast vehicle can also go 6" and still fire everything. (the smooth ride of an airship is perfect for the stabilization of the weapon systems) the armor value is reasonable and since I don't use hydrogen for the airbags or thermite for my paint, I should be fine there too. But I am planning on adding JTO rockets to the side on the rare turn I may have to go faster than 12" in my Valkyrie. I don't plan on it much, but for my erstwhile opponents, I would hate to have them felt cheated somehow...
Looks good so far and it sounds reasonable. I will be watching this project...
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